The method, the maths, and what we don't know
We find businesses your budget can start, check what their products sell for, and work out an illustrative payback. Every number shows where it came from. The one number nobody can know, demand where you live, is labelled as the one to test.
Where prices come from
Three kinds of input, each checked on a date and linked in the plan's sources list. The figures here are a made-up example, not a real plan.
The maker's own store, or a major retailer when the maker doesn't sell direct. Our example machine costs $300.
We check listings for the same product, drop any that aren't really the same thing, and take the median of the rest. Say 10 listings for our example keyring run from $8.00 to $40.00; if one is a digital file, the median of the other 9 might be $20.00.
We use the median, not the average, so one odd price can't pull the figure up or down.Materials from supplier listings, selling fees from the marketplace's published fee schedule, and shipping from carrier prices. In the example, one keyring costs $3.00 to make, plus $7.00 in fees and shipping an order.
The maths, in plain words
Five steps, shown with a made-up $300 machine making a $20 keyring. Change the orders a day to watch each step move.
- 1Margin a unitSale price, minus unit cost, minus fees and shipping.$20.00 − $3.00 − $7.00$10.00a keyring
- 2Orders a dayThe smallest of three: demand, what the machine can make, and what your time allows. Limited by demand.Machine12 h × 60% ÷ 0.5 h = 14.4Your time2 h ÷ 0.25 h = 8smallest of 1, 14.4, 81order a day
- 3Profit a selling dayMargin times orders a day, minus rent for the day.$10.00 × 1 − $0.00$10.00a selling day
- 4Pays for itself inMachine price divided by profit a selling day, for the typical machine. Paybacks over 12 months show in months of selling days, at 22 selling days a month: 902 selling days is 41 months of selling days, about 3½ years.$300 ÷ $10.0030.0selling days, about 6 weeks
- 5First-year returnA year of profit (264 selling days), minus the machine price, in dollars and as a share of the machine price. Before paying yourself. On public pages it is rounded: to $10 under $1,000, $100 under $10,000, then $1,000.($10.00 × 264 − $300) ÷ $300780%in the first year
- 1Margin a unitSale price, minus unit cost, minus fees and shipping.$20.00 − $3.00 − $7.00$10.00a keyring
- 2Orders a dayThe smallest of three: demand, what the machine can make, and what your time allows. Limited by demand.Machine12 h × 60% ÷ 0.5 h = 14.4Your time2 h ÷ 0.25 h = 8smallest of 2, 14.4, 82orders a day
- 3Profit a selling dayMargin times orders a day, minus rent for the day.$10.00 × 2 − $0.00$20.00a selling day
- 4Pays for itself inMachine price divided by profit a selling day, for the typical machine. Paybacks over 12 months show in months of selling days, at 22 selling days a month: 902 selling days is 41 months of selling days, about 3½ years.$300 ÷ $20.0015.0selling days, about 3 weeks
- 5First-year returnA year of profit (264 selling days), minus the machine price, in dollars and as a share of the machine price. Before paying yourself. On public pages it is rounded: to $10 under $1,000, $100 under $10,000, then $1,000.($20.00 × 264 − $300) ÷ $3001,660%in the first year
- 1Margin a unitSale price, minus unit cost, minus fees and shipping.$20.00 − $3.00 − $7.00$10.00a keyring
- 2Orders a dayThe smallest of three: demand, what the machine can make, and what your time allows. Limited by demand.Machine12 h × 60% ÷ 0.5 h = 14.4Your time2 h ÷ 0.25 h = 8smallest of 4, 14.4, 84orders a day
- 3Profit a selling dayMargin times orders a day, minus rent for the day.$10.00 × 4 − $0.00$40.00a selling day
- 4Pays for itself inMachine price divided by profit a selling day, for the typical machine. Paybacks over 12 months show in months of selling days, at 22 selling days a month: 902 selling days is 41 months of selling days, about 3½ years.$300 ÷ $40.007.5selling days, about 2 weeks
- 5First-year returnA year of profit (264 selling days), minus the machine price, in dollars and as a share of the machine price. Before paying yourself. On public pages it is rounded: to $10 under $1,000, $100 under $10,000, then $1,000.($40.00 × 264 − $300) ÷ $3003,420%in the first year
- 1Margin a unitSale price, minus unit cost, minus fees and shipping.$20.00 − $3.00 − $7.00$10.00a keyring
- 2Orders a dayThe smallest of three: demand, what the machine can make, and what your time allows. Limited by your time.Machine12 h × 60% ÷ 0.5 h = 14.4Your time2 h ÷ 0.25 h = 8smallest of 8, 14.4, 88orders a day
- 3Profit a selling dayMargin times orders a day, minus rent for the day.$10.00 × 8 − $0.00$80.00a selling day
- 4Pays for itself inMachine price divided by profit a selling day, for the typical machine. Paybacks over 12 months show in months of selling days, at 22 selling days a month: 902 selling days is 41 months of selling days, about 3½ years.$300 ÷ $80.003.8selling days, under a week
- 5First-year returnA year of profit (264 selling days), minus the machine price, in dollars and as a share of the machine price. Before paying yourself. On public pages it is rounded: to $10 under $1,000, $100 under $10,000, then $1,000.($80.00 × 264 − $300) ÷ $3006,940%in the first year
One business, several machines
- The typical machine. The free figures use the median price and median time per unit across a business's 3 to 5 machine options. With an even number we average the middle two, to the nearest dollar, and say so: "with a typical $300 machine".
- "From" prices. "From $250" is the cheapest option. A business shows in your budget results when its cheapest machine fits.
- When speed pays. If orders are the limit, a faster machine adds nothing, so the cheapest suitable one pays for itself first. Speed only pays above a crossover, such as "the pro pays off once you sell more than 20 a day". Each plan works this out for its machines.
How sure we are
Every input carries one of three tags. Tap any assumption chip on the site to see it.
What we don't know
How many people near you will buy. Listing activity gives us a starting guess, but it can't tell us about your town, your prices or your reach. So demand is the input that decides most results, and the one we're least sure of.
Why the plan starts with a test
Because demand decides the result, the core of every plan is a week-long test you do before buying anything. It costs nothing but your time.
- 01Contact 25 likely buyersFrom a list of who buys it and where to find them.
- 02Ask for a price and a depositWith a ready-made script. A deposit is the strongest signal you can get.
- 03Count against a stated ruleA set of go or no-go checks. It's your call either way.
- 04Put your results inEvery figure in the plan updates to your numbers.
How we're paid
Plans, bought on their own or with credit packs, plus some "Buy this machine" links that earn a commission and are always labelled. No one pays to be listed or ranked. Read the disclosures